Valentine Smith is 100% Martian in terms of his attitude and personality and his initial exposure to humanity is a significant shock to his system. With the training that he has received from the Martians, Valentine Smith is at the pinnacle of Human development and is able to control all of his body functions and also has a significant amount of psychic abilities. Upon his return to Earth he is taken into custody by the government for his “own protection” and is only rescued by a nurse (Gillian Boardman) in the hospital that he is being held in. Gillian takes him to Jubal Harshaw for protection and this where the story really starts.
SciFi
The 26th Century
In the late 26th Century mankind had spread across the galaxy and colonized over 900 different planets. With huge technological innovations behind them they now had intelligent and communicative starships that were able to navigate themselves and “swallow” across the void of space.
Split into two factions – the Adamists were the largest part of the human commonwealth accounting for the bulk of the planets, citizens and soldiery. While they had discarded the “bitek” technology of the Edenists they still had an extremely advanced society and their citizens had a life span that could be measured in centuries.
The Edenists on the otherhand had primarily settled around Gas Giants and were the providers of the HE3 fuel that the Commonwealth depended upon to power its starships. The Edenists utilized bitek which enabled them to form relationships with animals and their starships through a means of “affinity”. The Edenists were a very stable society and their people generally believed in the welfare of the society as a whole, but the biggest difference is that they were essentially immortal as when they died, they were able to transfer their personalities into their habitats where they could continue to interact with the people that they had known and loved in life.
The Night Dawns
The largest Adamist planet – Earth – had for centuries been shipping out its unwanted citizens to the newer planets as forced labour. The Ivets (Involuntary Transfers) that were sent to the newly settled planet Lalonde however had amongst them a member of one of Earth’s less salubrious religions however – the Light Bringer sect who believed that only through total debauchery and violence could their voice be heard. Quinn Dexter was an ardent student and believer in this cult and he brought it with him to Lalonde where he was able to quickly infect and influence the other Ivets until he was their undisputed leader.
In space around the habitat Tranquillity – Joshua Calvert – is a salvage expert. He has had an amazing amount of success probing through what remains of the ruins in the Ruin Ring searching for intelligence and information to explain the death of the species that was once there but is no longer! When Joshua finds a memory core he knows that he has finally hit the big one and is able to get the resources together that he needs to repair the starship his father left him – The Lady Mac.
Lalonde at Night
As Quinn’s takeover of the Ivets continues, he starts to capture and torture the other colonists on Lalonde. During the course of one of these ceremonies, Quinn is observed by an alien entity that notices some of the energy of the victim travelling to another realm of some sort. As this alien observer moves closer to get more detail however it inadvertently opens a rift between the land of the dead and our reality allowing the souls of the dead to travel through.
The newly returned dead quickly posses the rest of the citizens in the outlying village and with their ability to “open” up a person to further possession by torture their growth in numbers is exponential. As they say to quite a few people who try to fight them – “you can join us now, or join us later, but either way you will join us” – and they are right. How do you fight the dead when you are fated and destined to become one yourself?
Joshua meanwhile has completed the refit of his ship and after making a couple of small trips to build up some collateral he realizes that the best way that he can make a killing is by travelling to the planet Norfolk and obtaining a large load of the local liquor to sell throughout the galaxy. However breaking into this market is difficult for a new trader but Joshua has an innovative solution. As Norfolk is a planet that has primarily outlawed technology aside from the necessities he realizes providing them with a type of wood that is stronger than steel would be a huge asset. The strongest wood so far discovered however is called Mayope and is available at Joshua’s next destination … …. … Lalonde!
I went into the fourth installment in the Transformers movie franchise, “Transformers: Age Of Extinction” (AOS) as a Michael Bay Transformers movie veteran. Gone was the awe and childlike wonder of seeing the heroes of my youth recreated on screen in all of their majestic, high-definition glory. Long gone was the hope of experiencing a transcendent sci-fi movie that could do for this toy franchise what “Guardians Of The Galaxy” did for Marvel’s D-list group of space adventurers. As I apathetically strolled into the movie with my expectations set lower than an ants scrotum, I found Transformers: AOS to be a decent, if unspectacular experience.
“AOS” takes place five years after the previous film (Transformers: Dark of the Moon). In the aftermath from the destruction of Chicago, the American government has taken up a zero tolerance stance against both Autobots and Decepticons, driving each side into hiding. Much like the previous films, the emotional core of the movie centers around a group of human characters whose lives get thrown into disarray with the arrival of the Autobots. The leader of this film’s unlucky band of schmoes is Cade Yaeger (Mark Wahlberg). Cade is a down on his luck engineer whose creations always seem to be one Lannister twin shy of an incestuous hook up. Cade spends his days and nights tinkering away in his barn/ ramshackle lab so that his sheltered teen-age daughter Tessa (Nicola Peltz) can have a life free of the mistakes that ensnared him in his youth. Cade’s latest endeavour involves him unknowingly bringing home a dilapidated autobot fugitive (Optimus Prime), in turn attracting the wrath of a covert government agency which is in cahoots with a tech company that is reverse engineering fallen Transformers to be used as military weapons. Chaos ensues.
AOE begins to feel less like its own movie and more like a 2 and a half hour, Transformers greatest hits montage. Bay seems to be playing it safe when he resorts back to his old tricks such as throwing in an actor who common sense would say should be too good to star in this movie (formerly John Malkovich, insert Stanley Tucci), a dreamy rebel with zero personality (formerly Josh Duhamel, insert Shane Dyson) and some low brow humor that’s probably going to fly over the heads of the movies target audience (formerly Sam’s parents discussing masturbation, insert jokes about Cade’s jailbait daughter). To be fair, at this point I was not going into Michael Bay’s Transformers movies seeking deep characterizations, witty banter and possibly the meaning of life (42). We go to Michael Bay Transformers movies to see him blow shit up, because he blows shit up REAL GOOD.
The visual effects and attention to detail on display in AOE is far ahead of the previous films. In earlier movies, AutoBots and Decpticons entwined in battle were almost indecipherable. In AOE, as the Transformers plow their hulking frames through traffic, you can make out tiny flailing humans, ejected from their cars and hurtling through the air amidst the carnage. With so much going on all over the screen I found myself suffering from adrenal fatigue long before the movie reached its climax. By the time an evil alien spaceship’s death magnet launched into its vicious assault by lifting cars, boats, buses and even giant robot dinosaur Transformers (WTF?) and violently plunging them back down toward the earth, the only observation that my shell-shocked mind could muster was, “well that’s certainly cool”. At 165-minutes, this film may demand a little too much focusing on one thing for today’s ADHD generation to handle.
I suspect that in order to find acceptance, one of the most difficult hurdles this film must conquer is viewer expectation. In 2014, the movie-going public is more savvy than ever, and a Hollywood blockbuster film with “4” in the title definitely screams cash grab. We know going in that Transformers 5 is already in pre-production. Perceptive fans are blissfully aware that producers had Sue Yueming (Bingbing Li) written into the film just so that they can slap her image on the foreign movie posters in order to sell more tickets in China. Knowing that the third act of the film takes place in China because the Chinese are Hollywood’s largest foreign market makes the audience feel as though this film is not even pretending to do anything but grab our hard-earned cash. None of us wants to step right up and be the poor rube suckered in by the Carney’s promises of the times of our lives. Once the audience begins to understand the techniques that the greedy studios use to get their hands into their pockets it becomes difficult for them to see certain films as having a single iota of artistic merit. The thing is that making movies is arduous, problematic and expensive. It takes teams of extremely talented people, busting their asses for thousands of hours to get a film through all the stages of production. There are so many points in which the process can so easily go wrong and when it does go wrong, the results are often horrible. Big budget summer blockbuster, set piece laden cinema is an art form and one of Michael Bay’s worst offence’s is making it look easy.
Given the option of going to the theatre to experience a “romantic dramedy”or alien car robots punching each other in the face, I’ll take the extraterrestrial fisticuffs every time. AOE never disappointed me, not because it was great but because my expectations were set pessimistically low and that is not necessarily a bad mindset to use to approach certain types of movies. Some days, I need a movie to make me laugh, some days I need a movie to make me question the world around me and then some days, seeing a movie featuring live-action versions of the toys from my youth engaging in well-choreographed nonsense is Exactly what I need.
Fortunately for the Geeky among you Christmas has been a great time for Movie viewing. Over the past couple of years the focus has obviously been on the Fantasy front with the following films getting some major screen time.
- 2014 – The Hobbit: The Battle of the Five Armies
- 2013 – The Hobbit: The Desolation of Smaug
- 2012 – The Hobbit: An Unexpected Journey
- 2010 – The Chronicles of Narnia: The Voyage of the Dawn Treader
- 2010 – Tron: Legacy
- 2009 – Avatar
- 2008 – The Day the Earth Stood Still
However with the Hobbit now over I was quite distraught as I didn’t know what I was going to be spending my time on this Christmas. This problem has now been resolved – and hopefully in a positive manner as I’ll really be disappointed if Jar-Jar shows up again! – with the release of the newest STAR WARS: The Force Awakens film (episode VII for those keeping track).
Just that opening shot with the half-buried Imperial Star Destroyer and what looks like a crashed X-wing? That opening alone sells me on this movie. It sells me on the visuals. It sells me on the direction. Why? I can’t really say or explain it, but I just love that shot. The whole panoramic thing is impressive in the extreme and I think that it instantly sets the context of what Star Wars has always been about: the struggle between the good and the bad, the struggle between the Empire and the Rebellion (later the New Republic). It also tells you that the story is yet another take on the old Goliath versus David tale. After all, it was a single X-wing that destroyed the first Death Star. It was a farm-boy from a remote world who destroyed the Emperor and set Darth Vader free. It was an X-wing and a beat-up old freighter that took down the second Death Star. This is a story about the long odds, the impossible fights.
By the way – if you get a chance watch this also … If you’ve seen Interstellar you’ll love it and its perfectly filmed!
The First novel in the Lost Regiment Series – Rally Cry details the initial travel and subsequent arrival of the 35th Maine from Earth to the Planet Valennia.
Transported by a “tunnel of light” the 35th Maine arrive on Valennia and discover many local human civilizations from different periods of Earth’s history are all jumbled together. However in addition to the human civilizations – another – malevolent civilization is in actuality the ruler of Valennia. This is the Horde.
Based upon the Mongols – The Horde are nine-feet tall alien nomads that have been using the transported humans as slaves and food stock (devouring one-fifth of a population before moving on to another land) and it is into this environment that the 35th Maine find themselves thrust.
Initially located close to a local Russian city – Suzdal – in the land of Rus. There, they encounter and have to deal with the local chieftain – Ivor – who is “happy” with the status quo and his oppression of the peasants. However, the Civil War regiment of the 35th Maine has fought a war for the ideals of democracy and freedom and these ideals are slowly spread throughout that same peasant population.
Learning of the arrival of the Horde – there are different “hordes” throughout the planet … book 1 deals with the Tugars – the 35th Maine, decide to stay and fight them off with the Russian peasants who have revolted against Ivor and his regime.
With far greater numbers the Horde significantly outstrips the Humans in terms of warriors. However, the 35th Maine (and the 44th New York Light Artillery) have firepower on their side as well as modern weapons and tactics.
Realizing that the Horde will be upon them in a very short time, the Lost Regiment modernizes and revolutionizes RUS society overnight. With the impending arrival – there is very little dissent and factories and a railroad are quickly built and put into operation.
A furious battle ensues and the men of the Lost Regiment and their RUS allies are almost overwhelmed before one of the American’s blows up the dam and floods the Horde decimating them. Forced to sue for peace the Horde leaves and rides away – a shadow of their formal selves.
My Thoughts –
A really well thought out 1st book and a definite page turner. Will keep you gripped from beginning to end and the whole idea of a fallen civilization (The Horde) using the humans for Cattle is completely new! I really liked this book and its overall characterizations as well as the writing and would definitely recommend it.
Character Growth & Development – 5/5
The key characters in the series are all believable and while the despotic Russian leader might be a bit formulaic at the same time you cannot argue with history! The members of the 35th Maine are perhaps a bit too “red, white and blue” and all the best of America with none of their members showing the foibles that might be expected. However being that it was a “simpler” time and they were in the middle of their own Civil War at the time this can be excused as anyone not thinking the same thoughts was probably on the other side anyways!
Story Growth & Development – 4/5
Really good and gripping. However the advancements that the members of the regiment are able to make are perhaps only really believable if you take into account the added pressure of being eaten!
Overall Rating – 9/10
Star Warfare 2 – Payback is a game from Freyr Software I came across in the Apple app store. Right away, it looked like something interesting. This game is a fairly simple sci-fi shooter with a variety of game modes. The story is that a space-faring organization called the UNCC discovered a revolutionary substance on a planet where they already have a colony established. Soon after its discovery, large aliens begin attacking the colonists, forcing them to defend their home.
Lots of good things to say about this title, there’s a variety of different enemy types, such as charging, shooting, hunting, flying type aliens and more. The settings are nicely crafted, they have a off-world colony, alien wilderness and space-ship settings. There is also a variety of space-age armour, weapons, robotic companions and armour modules, some with different functions.
I find the gameplay to be satisfying, it has single-player (offline mode), three player co-op, team deathmatch and player controlled boss battles. In co-op, you’re blasting aliens and scrambling to collect coins before the other players. The aliens can be some nasty customers, they always have me closely watching my back, Team-deathmatch is very unique, players have all various types of armour and energy weapons, it can be challenging for first time players, however. In the scope of the game’s story I wonder what their motivations are for the colonists to be fighting among themselves, perhaps the immense value of their mining operations.
Some may find this type of game to be repetative, also, there’s no in-game communication, it has the typical features of free games on the App Store and I think it would be an improvement if each alien had its own animalistic sound. These minor complains aside, I’m really enjoying Star Warfare 2. The simple storyline allows my mind to wander about it’s grey areas, while delivering on a solid HD sci-fi shooter with lots of modes of play, smooth controls and good hit detection.
Final score – 8/10

