The Fires of Heaven: Mat Becomes a General
The Fires of Heaven review: Mat Cauthon’s brilliant Battle of Cairhien, Nynaeve vs Moghedien, and the gut-punch ending with Moiraine and Lanfear.
The Fires of Heaven review: Mat Cauthon’s brilliant Battle of Cairhien, Nynaeve vs Moghedien, and the gut-punch ending with Moiraine and Lanfear.
The Shadow Rising is Robert Jordan’s Wheel of Time at its peak: Perrin’s Two Rivers stand, Rhuidean’s buried history, and Mat’s fateful bargain. A reread review.
Live Free or Die (Troy Rising Book 1) by John Ringo, on a reread: maple syrup economics, the SAPL, and inflating an asteroid into a fortress.
Blood of Heroes restarts the Gray Death Legion saga twenty-eight years on, with cadets defending Glengarry. Fun battles, familiar plot, different Keith.
Heir to the Dragon is a BattleTech novel with almost no BattleMech combat. Charrette’s Theodore Kurita biography is the best thing in the classic line.
Falcon Guard closes Robert Thurston’s Legend of the Jade Phoenix trilogy with Tukayyid from inside a losing Clan. A good ending, if a slightly tidy one.
Dive into the thrilling second book of the Wheel of Time, The Great Hunt. Follow Rand and his friends as they race to recover the stolen Horn of Valere and confront the growing Shadow. This recap explores the epic journey, key characters, and exciting battles that await.
Rereading The Eye of the World, Robert Jordan’s Wheel of Time opener — Emond’s Field, Shadar Logoth, and the moment Rand becomes the Dragon Reborn.
RinoZ’s Chrysalis #1: The Antventure Begins is a delightful and innovative addition to the LitRPG genre. While many stories in this category focus on overpowered heroes and grand quests, this…
Published in April 1987, The Sword and the Dagger by Ardath Mayhar throws us headfirst into the tumultuous world of the BattleTech universe, specifically the era of the Succession Wars.…
I know its been a while since I’ve posted & you’ve all missed me greatly! However, I think its time to dust off the keyboard again and get back to…
The gods of Thameland mark five Heroes every century. Alex Roth drew the worst one — the Fool. Here’s why Book 1 of J.M. Clarke’s magic-academy progression fantasy is one of the best on-ramps the genre has produced.
Dungeon Crawler Carl Book 3 traps the crawlers in the Iron Tangle and hands Carl a secret sabotage manual. Why The Dungeon Anarchist’s Cookbook rules.
Dungeon Crawler Carl Book 2 drops Carl and Donut into the Over City, a bigger, meaner floor. Here’s why Carl’s Doomsday Scenario deepens the series.
Earth becomes a galactic dungeon game show and one guy in his boxers survives. Here’s why Dungeon Crawler Carl is the funniest, meanest LitRPG around.
This was the first hardback story to be released for Deep Space Nine. There are rumblings from Bajor about independence from the Federation of Planets. Many politicians are still untrusting…