The Path of Ascension 7: A Grind With Nothing to Grind Toward
A review of The Path of Ascension 7 by C. Mantis, and why the endless dungeon delve through Minkalla left this reader wondering what the series is actually building toward.
A review of The Path of Ascension 7 by C. Mantis, and why the endless dungeon delve through Minkalla left this reader wondering what the series is actually building toward.
A review of The Dungeon Phoenix, Book 4 of Konrad Ryan’s Dungeon Slayer series, and why the grind is starting to wear on this reader more than the series wants it to.
Betrayed By The Hero’s Party Book 2 takes the cozy LitRPG idea I liked in book one and stretches it until there’s nothing left. I nearly didn’t finish.
A review of Ascension, Book 5 of RinoZ’s Book of the Dead series. Tyron’s power spikes, the Realm of the Dead pays off, and the ending is a genuine gut-punch.
I Summoned Their Replacements takes the same betrayed-by-the-party hook and does something different with it. Rough edges, great dungeons, and I loved it.
A review of Mark of the Fool Book 4 by J.M. Clarke, where Alex Roth hits the actual limits of his power and has to find his own way around them.
The Eye of the Bedlam Bride gives Carl closure on his father and makes Samantha great, but the card battles didn’t work for me. My DCC book 6 review.
A review of Beyond the Rift by John Ringo and Lydia Sherrer. The series finale sticks the landing, mostly, then runs out of pages to close it properly.
A review of Behind the Veil by John Ringo and Lydia Sherrer. Book three is where the alien plot finally pays off, and it’s the best entry yet.
A review of Mark of the Fool Book 3 by J.M. Clarke, where the Games of Roal tournament arc delivers real stakes instead of the filler it could have been.
Betrayed By The Hero’s Party has a lovely cozy LitRPG concept and prose that reads like it came out of a machine. Both of those things are true at once.
Antdustrial Revolution swaps conquest for trade deals and world-building. A slower Chrysalis, and a bridge to whatever the fifth stratum turns into.
A review of Through the Storm by John Ringo and Lydia Sherrer. Great Lynn material, but the middle book trades the alien plot for fame, bullying and doxing.
A review of Into the Real by John Ringo and Lydia Sherrer. The AR gaming premise is fine, but the hidden-identity story underneath is the real reason to read it.
A review of Mark of the Fool Book 2 by J.M. Clarke. Alex finds new ways around the Mark’s limits, and Claygon and Baelin remain the best things in it.
Evaluation starts as a mercenary-flavored LitRPG twist, then turns into an overpowered John Wick clone. Here’s why this Brad Botz book earned a 3/5.
Dungeon Crawler Carl Book 5 opens the crawl to trophy hunters and pays off the Carl and Donut bond. Here’s why The Butcher’s Masquerade is a series high.
Dungeon Crawler Carl Book 4 sends Carl after four castles and a caged god. Why The Gate of the Feral Gods is the baggiest, biggest-hearted entry yet.
Solo Leveling Season 2 -Arise from the Shadow- picks up right after the Igris fight. Here’s how the Crunchyroll sequel builds on Season 1, arc by arc.
A review of Lamplighter Academy (Above the Drowning Light #1) by Kal Griffith, a post-apocalyptic Isekai LitRPG that leans on world-building over stat-grinding.
The Dungeon Titan buries you in grief for 80% of the book, then delivers the best fight scenes in the series. Here’s whether the payoff is worth the slog.